Learning Rewards

Experience points

Staff receive (XP) every time they play and boost their score by answering correctly.


The leaderboard creates healthy competition which is great for motivation.

You can see who is leading in each team, region and estate.


Staff can win prizes instantly when they play.

You can target which staff can win what, and schedule availability for particular campaigns.

The single player games

Daily questions

Three questions per day to create a routine out of learning.


Answer the random multiple choice question, pull the catapult arm towards the correct answer and launch the knight towards the castle.


This game gives you six answers to a question, three right and three wrong. It’s your job to whack the moles with the correct answers within the time limit given.


In this penalty shootout staff have to shoot the football into the goal every time they answer a question, being sure to hit the correct answer and beat the troll keeper.


Step into Albert’s lab of wonder and gaze upon his question board. Albert will pose to you a question that you must answer with A, B or C? No pressure, the genius that is Albert awaits your answer!

Can be used for pulse surveys.

Collaborative games

Buzz session

Buzz is a group based quiz show with staff competing against each other to win shared bonus XP.

Sync devices

It syncs all devices so that the Manager, (your quiz host), can read staff their weakest questions from the previous week. Staff can then buzz in to answer.

Freestyle learning

Freestyle Buzz lets the Manager undertake an off the record quiz to fill any knowledge gaps they notice.

Buzz brings the team element to gamification and promotes discussion around any knowledge gaps.


Knowledge gap searching

Using data captured form each game played, Albert will show where staff scored poorly in, allowing him to plug the knowledge gaps.


Albert will repeat weak questions, so that knowledge is reinforced through repetition.