Learning Rewards

A grey checklist for the leaderboard


The leaderboard creates healthy competition which is great for motivation.

You can see who is leading in each team, region and estate.

A star to show the experience points

Experience points

Staff receive (XP) every time they play and boost their score by answering correctly.

A trophy for spot prizes


Staff can win prizes instantly when they play.

You can target which staff can win what, and schedule availability for particular campaigns.

The single player games

A catapult to represent the game


Answer the random multiple choice question, pull the catapult arm towards the correct answer and launch the knight towards the castle.

A question mark in a speech bubble

Daily questions

Three questions per day to create a routine out of learning.

A football and a goal to show the penalty shoot out game


In this penalty shootout staff have to shoot the football into the goal every time they answer a question, being sure to hit the correct answer and beat the troll keeper.

A hammer to represent whack a mole


This game gives you six answers to a question, three right and three wrong. It’s your job to whack the moles with the correct answers within the time limit given.

A spider diagram


Step into Albert’s lab of wonder and gaze upon his question board. Albert will pose to you a question that you must answer with A, B or C? No pressure, the genius that is Albert awaits your answer!

Can be used for pulse surveys.

Collaborative games

Two arrows in a circle representing updates

Sync devices

It syncs all devices so that the Manager, (your quiz host), can read staff their weakest questions from the previous week. Staff can then buzz in to answer.

An electric bolt

Buzz session

Buzz is a group based quiz show with staff competing against each other to win shared bonus XP.

A pie chart to represent microlearning

Freestyle learning

Freestyle Buzz lets the Manager undertake an off the record quiz to fill any knowledge gaps they notice.

Buzz brings the team element to gamification and promotes discussion around any knowledge gaps.


Lots of pieces slotted together to make a pie


Albert will repeat weak questions, so that knowledge is reinforced through repetition.

A magnifying glass with a minus sign on it

Knowledge gap searching

Using data captured form each game played, Albert will show where staff scored poorly in, allowing him to plug the knowledge gaps.